![]() Every few seconds you’ll roll through a checkpoint and, should you fall off the track, hitting the 'X' button at any time will reset you to the last one you hit.īut - but - BUT, falling off the track isn't necessarily the disaster it may seem, as you're able to "steer" in mid-air and orient yourself with a lower portion of the course. This sounds like a bad thing, but it isn’t – the courses, such as they are, have no (or almost no) safety barriers, so you’ll be wanting that instant response time in order to avoid plummeting. Think Super Monkey Ball, but different in almost every way right down to the less weighty, much looser controls. ![]() ![]() Polished, varied and compelling, with plentiful features raising the game far above the quality we expected.Įssentially, you’re rolling a Morph Ball-looking sphere down a steep slope. But this is different – this is genuinely pretty good stuff. It’s just not the most auspicious-sounding title, is it? It dredges up cursed memories of terrible autorunners and hi-larious “masocore” flash games offering vaguely similar experiences. Super Impossible Road, if you’ll excuse the cynicism, elicited a bit of a groan from this writer on its assignment. Get it? That was another joke.Īlright, we’ve had our fun – now for some fun. So far, so Iggy’s Reckin’ Balls, but Rogue Games' Super Impossible Road takes this Elon Musk vision of a dystopian future (trust us, it’s what he wants) and rolls with it. A road free-floating in space on which giant balls (stop giggling) roll and race for intergalactic supremacy. It’s not impossible to traverse, it’s impossible to build. Yes, it’s another example of flagrant false advertising and the sort of thing that gives this fine hobby an ill reputation. Spoilers: The road is, in fact, possible.
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